Agent-Oriented Control of Battlefield Simulations
نویسنده
چکیده
This paper reports on a project at the Land Operations Division, DSTO, to augment the battlefield simulator, CAEN, with Intelligent Computer-Generated Forces (ICGF). The motivation for this work was to simplify scenario creation/execution by providing for the high-level modelling of aggregated entities, such as platoons and companies, together with the reasoning processes which drive the associated command and control structure. This work has demonstrated that representing aggregated entities using agent-based technology enables modelling of the required behaviour at a fairly abstract level. At runtime, these abstract specifications map to quite complex behaviours which "emerge" during the running of the simulation.
منابع مشابه
Bringing Intelligence to the Battlefield
Agents and agent technology has been with us for some time, but in particular, the use of agent-based paradigms in simulations are a fairly recent development. Multi-agent simulations are becoming increasingly popular due in part to the sophistication of Object Oriented techniques for constructing them, but also because of their ability to model Complex Adaptive Systems. Distillations, now used...
متن کاملCommandTalk: A Spoken-Language Interface for Battlefield Simulations
CommandTalk is a spoken-language interface to battlefield simulations that allows the use of ordinary spoken English to create forces and control measures, assign missions to forces, modify missions during execution, and control simulation system functions. CommandTalk combines a number of separate components integrated through the use of the Open Agent Architecture, including the Nuance speech...
متن کاملSimulating Teamwork and Information-Flow in Tactical Operations Centers using Multi-Agent Systems
Battlefield simulations are playing an increasing role in training within the military. This is especially true for training staff officers in tactical operations centers (TOCs) at intermediate echelons like battalions and brigades. Currently, distributed battlefield simulations such as ModSAF and JANUS provide semi-autonomous control of entities (e.g. tanks), and smaller units (up to company s...
متن کاملMission Plan Recognition: Developing Smart Automated Opposing Forces for Battlefield Simulations and Intelligence Analyses Suggested Topics: Modeling and Simulation, Cognitive and Social Issues
A key challenge for battlefield simulation is the estimation of enemy courses of action (COAs). Current adversarial COA development is a manual time-consuming process prone to errors due to limited knowledge about the adversary and its ability to adapt. Development of decision aids that can predict adversary’s intent and range of possible behaviors, as well as automation of such technologies wi...
متن کاملAgent-based Execution Monitoring: Results from the GCCS-ITEM Federation and Planned Activities with the GCCS-JWARS Federation
For years, simulations have been used by analysis and planning staffs to develop and rehearse operation plans, analyze results, and develop doctrine. Typically, combat simulations are used most heavily during the planning stages of an operation, prior to battlefield action. However, simulations are increasingly being used during operations to perform course of action analyses (COAA) and develop...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005